Das Hobby

Detailed report 2026 · Sample

What the detailed report looks like

Same chapters, same tables, same arithmetic — with invented answers. Once fieldwork closes, the real values appear in exactly these places.

420

responses

synthetic, for illustration only

€3,803

Avg. annual budget

from the midpoints of the spending bands

49.0 %

Share of the top 10 %

of total spending volume

8

macro regions

each analysed separately

View as PDFTables as XLSXBoth contain the same sample figures and carry the notice on every page.

01

Who responded

Every analysis in the report can be split by these attributes. Collector type is not asked but derived from two statements — the method section explains how.

By macro region
  • DACH43,3%
  • Southern Europe11,7%
  • United Kingdom10,2%
  • France9,3%
  • Benelux9%
  • Nordics9%
  • Eastern Europe5%
  • Rest of Europe2,4%

Cells below 30 responses are flagged in the report and never reported on their own. That rule lives in the database, not in the prose — it cannot be forgotten.

By segment
  • Both53,1%
  • Trading card games28,6%
  • Sports cards17,6%
  • Other0,7%
By collector type
  • Nostalgic36,2%
  • Casual26,2%
  • Both20,7%
  • Investor16,9%
Age groups
  • 16–172,9%
  • 18–2414,5%
  • 25–3435,2%
  • 35–4425,5%
  • 45–5413,3%
  • 55+8,6%

02

What is being spent

Money questions use bands, because open euro amounts collapse the response rate. Calculations use each band’s midpoint; the assumption for the open top band is disclosed in the method section.

Distribution of annual budgets
  • Under €10011,9%
  • €100–50024,5%
  • €500–1,50023,3%
  • €1,500–5,00020,7%
  • €5,000–15,00012,6%
  • Over €15,0006,9%
What the budget is spent on
  • Sealed product/boosters33,8%
  • Single cards31,1%
  • Trade shows/events13,1%
  • Accessories11,1%
  • Grading fees11%

Average split across all respondents. Sums to 100 %.

Macro regionnAvg.Median
DACH182€4,139€1,000
Southern Europe49€4,673€1,000
United Kingdom43€3,371€1,000
France39€2,051€1,000
Benelux38€5,018€1,000
Nordics38€2,567€1,000
Eastern Europen=21 · too thin21€3,892€1,000
Rest of Europen=10 · too thin10€1,998€1,000

Avg. annual budget by macro region

03

Whale analysis

How much does the market depend on a few? Respondents are ranked by spending; the report states the share of total volume held by the top 10 % and 25 %.

49.0 %

top 10 %

78.7 %

top 25 %

€1,000

Median

Macro regionntop 10 %top 25 %
DACH18253.4 %79.4 %
Southern Europe4943.7 %78.6 %
United Kingdom4343.1 %75.2 %
France3950.0 %74.4 %
Benelux3847.2 %78.7 %
Nordics3853.8 %73.8 %
Eastern Europen=21 · too thin2167.3 %87.5 %
Rest of Europen=10 · too thin1050.1 %82.6 %

Concentration by macro region

04

Country splits

The same question, separated by macro region. This is the actual difference from the free report, which shows European totals only.

Macro regionnPSACGCBeckett/BGSNone
DACH18218.1 %12.1 %6.0 %56.6 %
Southern Europe4910.2 %8.2 %8.2 %59.2 %
United Kingdom4314.0 %9.3 %2.3 %67.4 %
France3910.3 %2.6 %7.7 %56.4 %
Benelux3815.8 %2.6 %5.3 %71.1 %
Nordics3815.8 %18.4 %10.5 %55.3 %
Eastern Europen=21 · too thin219.5 %14.3 %9.5 %61.9 %
Rest of Europen=10 · too thin1030.0 %——60.0 %

Grading use by macro region

05

Cross tabulations

Two attributes at once. This answers who exactly does something, not just how many.

Card typenPSACGCBeckett/BGSNone
Pokémon21912.8 %12.3 %4.6 %62.1 %
Soccer/Football17716.4 %9.6 %6.8 %57.6 %
Basketball10220.6 %10.8 %5.9 %53.9 %
One Piece9218.5 %12.0 %6.5 %55.4 %
Magic: The Gathering9115.4 %15.4 %6.6 %57.1 %
NFL / American football8812.5 %8.0 %5.7 %64.8 %
Yu-Gi-Oh8114.8 %9.9 %9.9 %56.8 %
Other TCG4719.1 %10.6 %4.3 %55.3 %
Other sports cards (F1, ice hockey etc.)4515.6 %15.6 %6.7 %55.6 %
Othern=29 · too thin2917.2 %3.4 %10.3 %69.0 %

Row percentages: share of those collecting that card type. Because several services can be named, a row sums to more than 100 %.

06

Accessory brand landscape

Which brands are actually used — and by whom. For an accessory maker this is the directly usable analysis: it shows not just shares, but which group reaches for which brand.

€176

Avg. annual accessory spend

from the midpoints of the spending bands

55.0 %

consider professional protection important

agreement on the 5-point scale

Accessory brands used
  • Ultra Pro49,8%
  • Ultimate Guard37,6%
  • Dragon Shield37,1%
  • Only no-name/budget25,2%
  • BCW21,2%
  • Docsmagic/Ceemo13,6%
  • Other/don't know7,4%

Multiple choice — the total exceeds 100 %.

Accessories used regularly
  • Penny sleeves65%
  • Toploaders/magnetic holders55,2%
  • Binders/pages53,1%
  • Storage boxes51%
  • One-touch/slabs (graded)30,5%
  • Team bags19%
  • Display cases15,2%
  • Humidity/UV protection8,3%
  • Other5%

Multiple choice — the total exceeds 100 %.

Budget focusnUltra ProUltimate GuardDragon ShieldOnly no-name/budgetBCWDocsmagic/CeemoOther/don't know
Mostly TCG5545.5 %43.6 %32.7 %21.8 %16.4 %14.5 %7.3 %
Clearly sports cards4443.2 %43.2 %36.4 %18.2 %29.5 %20.5 %6.8 %
Clearly TCG4360.5 %32.6 %44.2 %30.2 %18.6 %9.3 %4.7 %
About the same4156.1 %29.3 %29.3 %29.3 %29.3 %12.2 %7.3 %
Mostly sports cards4055.0 %42.5 %42.5 %17.5 %25.0 %2.5 %7.5 %

Brand use by budget focus — Row percentages: share within each group. Because several brands can be named, a row sums to more than 100 %.

07

The dealer track

A second, shorter questionnaire for commercial sellers. Margin, channel mix and stock turnover are not published anywhere in Europe — this is the part people are most likely to pay for.

90

dealers

small universe — every figure carries its n

€150,000

Median annual revenue

Cards and accessories. Median rather than mean — a few large firms pull the average to a multiple.

46.7 %

see sealed as a bottleneck

agreement on the 5-point scale

Typical gross margin
  • Under 10%11,1%
  • 10–20%34,4%
  • 20–30%24,4%
  • 30–40%17,8%
  • Over 40%4,4%
  • Prefer not to say7,8%
Stock turnover per year
  • More than 6 times6,7%
  • 4 to 6 times22,2%
  • 2 to 3 times37,8%
  • About once21,1%
  • Less than once5,6%
  • Don't know6,7%
Revenue by sales channel
  • Marketplaces (eBay, Cardmarket)27,5%
  • Physical shop26,3%
  • Own online store21,7%
  • Shows and events11,8%
  • Live shopping (Whatnot, TikTok, Voggt by Fanatics Collect)8,9%
  • Wholesale and B2B3,8%
Revenue by product group
  • Sealed product and boosters38,1%
  • Raw single cards30,8%
  • Accessories13%
  • Graded single cards12%
  • Services (breaks, grading submission, appraisal)6,1%
Type of businessnUnder 10%10–20%20–30%30–40%Over 40%Prefer not to say
Shop and online storen=24 · too thin248.3 %20.8 %25.0 %29.2 %12.5 %4.2 %
Online store onlyn=20 · too thin2020.0 %30.0 %20.0 %25.0 %—5.0 %
Event dealer without a shopn=18 · too thin1811.1 %33.3 %27.8 %11.1 %5.6 %11.1 %
Bricks-and-mortar card shopn=18 · too thin18—50.0 %33.3 %——16.7 %
Breaker (live openings)n=8 · too thin812.5 %50.0 %12.5 %25.0 %——
Distributor or wholesalern=2 · too thin250.0 %50.0 %————

Gross margin by type of business — Europe-wide there are perhaps 500 to 1,500 relevant dealers. An n of 90 is therefore realistic, not thin — the figures remain indicative and are reported with their n for every question.

08

Additionally in the detailed report

The sample does NOT show these. They are part of the purchased report.

  • The complete dealer track — all 18 questions; four of them are shown above
  • Cross tabulations for every question, not just the two examples shown
  • All splits by country, segment and collector type — one of each is shown above
  • Accessory brands additionally by country, age group and collector type — above they are shown by budget focus
  • All tables as XLSX — aggregated figures only, never individual answers
  • Market volume projection with disclosed assumptions

Method

Non-probabilistic online self-selection, therefore not representative in the statistical sense. The report discloses fieldwork period, channels, exclusion rate, weighting including the source of its targets, and the assumptions behind every projection. Flagged responses are kept but excluded from all analyses.

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Sample data. Every figure on this page is invented. It comes from 420 synthetic collector responses and 90 dealer responses, and shows the structure of the report, not the market. The real figures follow fieldwork — using the same analysis.